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Saturday, October 18, 2014

Cleric Domains for 5th Edition Dungeons & Dragons (Part 2 of 3)






This is the second batch of 5th Edition D&D Cleric Domains that I put up on YouTube.  I have a bunch more jotted down on the back of work paper scraps and I hope to upload them sometime in the next week or so.  Enjoy.



Cleric Magic Domain

Cleric Level
1st Domain Spell
2nd Domain Spell
1st
Detect Magic
Identify
3rd
Magic Weapon
Nystul's Magic Aura
5th
Dispel Magic
Magic Circle
7th
Arcane Eye
Polymorph
9th
Scrying
Telekinesis


1st Level – Arcane Blessing. You get a proficiency in the Arcana skill and you can choose any one Wizard cantrip.

1st Level – Bonus Cantrip. You can choose any one Sorcerer cantrip.

2nd Level – Channel Divinity: Regain Mana. Regain a Spell Slot of any level.

6th Level – School of Thought. Pick one of the schools of magic. You treat spells from that school as if they were Cleric spells that you can prepare and cast. Wisdom is still your spellcasting ability.

8th Level – Soul Burning. When you are all out of spell slots and have no more Channel Divinity uses left you can harm yourself to cast another spell. Roll your hit die and permanently reduce your total Hit Points by that rolled amount or permanently reduce your Wisdom Stat by 1 point. No curative or preventative magic or abilities can restore this damage. You destroyed part of your soul or divine essence to make that spell happen.

17th Level – Arcane's Chosen. You have advantage on all saving throws vs. spells from your chosen school of magic. So for example if you chose the Evocation school for your School of Thought ability and an Evocation spell is hurled at you you would have advantage on that saving throw.


Cleric Moon Domain

Cleric Level
1st Domain Spell
2nd Domain Spell
1st
Sleep
Speak with Animals
3rd
Darkvision
Moonbeam
5th
Bestow Curse
Remove Curse
7th
Dominate Beast
Polymorph
9th
Dream
Hold Monster


1st Level – Light of the Moon. When you are bathed in the light of the moon you gain advantage on your attack rolls.

1st Level – Bonus Cantrip. You gain the Light cantrip.

2nd Level – Channel Divinity: Soothe the Beast. Target a Druid in its Wild Shape or a Werecreature in its monstrous form and if they fail an Intelligence saving throw they return once more to their original form.

6th Level – Channel Divinity: Wild Shape (the same as the Druid) but the duration is 1 minute.

8th Level – Moon's Healing Light. When the light of the moon is illuminating you and the target of your healing spells they receive maximum healing.

17th Level – Moon's Luck. You gain the Lucky Feat when you are bathed in the light of the moon. You have a number of Luck Points equal to half of your Cleric level rounded down.






Cleric Protection Domain

Cleric Level
1st Domain Spell
2nd Domain Spell
1st
Protection from Evil and Good
Shield
3rd
Aid
Protection from Poison
5th
Protection from Energy
Spirit Guardians
7th
Aura of Life
Guardians of Faith
9th
Circle of Power
Dispel Good & Evil


1st Level – Bonus Cantrips – Blade Ward & Resistance.

2nd Level – Channel Divinity: Saving Grace. You add your Proficiency Bonus to all saving throws of your allies and yourself for 1 minute.

6th Level – Lucky Feat

8th Level – Ward the Weak. You have a divine ward that absorbs damage that you take. That ward has hit points equal to your Cleric level plus your Wisdom modifier. If you see a creature harmed within 30 feet of you you can choose to have the damage go to the ward instead. If the hit points of the ward reach zero however any further damage hurts you instead. Once you create the ward you can't create it again until you have a Long Rest.

17th Level – You gain the Wizard Abjuration special ability called Spell Resistance (page 116 PHB).





Cleric Slime Domain

Cleric Level
1st Domain Spell
2nd Domain Spell
1st
Entangle (with slime description)
Grease
3rd
Melf's Acid Arrow
Web (with slime description)
5th
Ray of Enfeeblement
Slow
7th
Confusion
Protection from Energy
9th
Hold Monster
Mislead


1st Level – Bonus Cantrips – Acid Splash and Poison Spray.

2nd Level – Channel Divinity: Ooze Affinity. You can turn oozes like Undead or you can charm them like the Charm Person spell with the same duration.

6th Level – Channel Divinity: Exude Slime. You can exude slime from your skin and orifices that is either slippery or acidic. If you are the target of a grapple attack you gain advantage on the Dexterity (Acrobatics) roll to avoid it. You may also get advantage on Saving Throws for other instances but check with your DM. You can also collect this slime and spread it over surfaces. You exude 1 cubic feet of it per Cleric level.

8th Level – Acidic Attack. Once on each of your turns when you hit a creature you can deal an additional 1D8 acid damage. At 14th level this damage increases to 2D8.

17th Level – Summon Slime / Ooze. You tear through space and time and drag an extraplanar slime or ooze creature from its strange dimension to the material plane. It follows your commands for 1 round per Cleric level and then it will act naturally there after (which probably means it will try to kill you). It is up to the GM as to what CR rating the slime or ooze has. 


 

7 comments:

  1. ooze affinity... sexy? liking these domains. though I havent read up on 5th ed yet.

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    1. I'm glad that you liked them Jessica. :)

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  2. Ah, it's nice to see these domains in writing and absorb them as a whole. Great and interesting work, Tim!

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    1. I thought that I replied to your comment awhile ago, but I guess not. I'm glad that you enjoyed them Carl. :)

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  3. I really like the Ooze. Somehow, I really see it come to life. I would love for one of my players to use this one, and I will probably send it to my cleric-lover player (cause there is bound to be at least one in every party). I was going to like the Moon Cleric, but didn't like the Channel Divinities (because it's related to the Druid's Wildshape - I might have liked something Wereshape in its own stead), so I will use that as the basis for my new PC. That Moon Cleric really gets my creative juices flowing. Great work.

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    1. I'm glad that you liked them. I tend to be one of those Cleric types of players, though I don't get to play much. A Cleric for a Slime God does sound like it would be an interesting character or NPC. I don't plan on using Druids so the Mood Domain seemed to be a way for me to include something Druidish. Feel free to take my ideas and do your own things with them. They were a sort of brainstorm in the days before my daughter was born. I had a burst of creativity and I just went with it.

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  4. I am writing a 5th Ed Planescape module that I was planning to share online (for free as I don't have rights to Planescape) when completed. I think your domains are great and would like to use them. Is that OK? Also, if it is OK, would you like to be credited as Samwise Seven or some other name? Also, would you like a copy when I am done?

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